- Nodes are the main way for players to influence the world around them. They are the source of resources, quests, and events.
- The world is divided into regions and each region has pre-set locations for nodes.
- We will have 100 nodes in total: 85 normal nodes and 15 castle nodes (with special functionality).
- The player can be a citizen of only one node at level 10, but can be a visitor of any node.
The node starts at level 0 (Wilderness) and can be leveled up by players by completing quests, killing monsters, and gathering resources.
Nodes have 7 stages of development and each stage has its own unique buildings and benefits.
Stage | Benefits |
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0 - Wilderness | - |
1 - Expedition (Crossroads) | - |
2 - Encampment (Camp) | - |
3 - Village |
Freeholds (Open world, 1 per account). Fixed Number: hundreds. Apartments (Instanced, 1 per character). Limit: 50. Static Housing (Instanced, 1 per character). Limit: 8. |
4 - Town | More apartments and static housing |
5 - City | More apartments and static housing |
6 - Metropolis (Metro) | More apartments and static housing |
There are four types of nodes and each type has its own benefits.
Type | Benefits |
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Scientific | Focuses on crafting and knowledge |
Economic | Focuses on trade and economy |
Military | Focuses on defense and military |
Divine | Focuses on religion and culture |
Each node has buildings that can be built by players. Buildings provide services and benefits to players and the node itself.
These buildings are strongly tied to the artisan system and the economy of the game.
Building | Description & Services | ||||||||
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Academy |
The center of scholarly learning in the city.
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Agricultural Supply |
Provides access to higher tier artisanship stations and vendors for animal husbandry, herbalism, and farming professions
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Apartment |
Instanced Player Housing Available for Purchase
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Cookhouse |
Provides access to higher tier artisanship stations and vendors for cooking, hunting, and fishing professions.
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Emissary |
This building provides the node with many resources to create and maintain relationships and reputations with the many types of player ran organizations within the game.
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Factory |
The Factory is a support service building that provides passive commodity income to the node as well as processing bonuses to players.
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Farm |
The Farm is a support service building that provides passive commodity income to the node as well as gathering bonuses to players.
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Hideworks |
Provides access to higher tier artisanship stations and vendors for tanning and leatherworking professions.
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Inn |
Instanced Player Housing for Rent
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Laboratory |
Provides access to higher tier artisanship stations and vendors for Alchemy, Scribe, and Arcane Engineering professions.
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Memorial Site |
The Memorial Site is a passive service building that lessens the pentalties of death in the ZOI and can be visited to gain a random buff.
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Patron Guild Hall |
This will house the patron guild of the node
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Reliquary |
The reliquary is where powerful relics that have been found and returned to the node can be put on display to enhance the node in various ways
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School of Construction |
The School of Construction is a passive service building that provides reductions to building construction and maintenance costs, as well as crafting bonuses to players.
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Smithy |
Provides access to higher tier artisanship stations and vendors for armorsmithing, weaponsmithing, and metalworking professions.
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Stables |
The Stables services players mount and pet needs in terms of storage, upgrade, and training.
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Stoneworks |
Provides access to higher tier artisanship stations and vendors for mining, jeweling, and stonemason professions.
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Storehouse |
The Storage Facility is a passive service building that grants increased warehouse and commodity storage capacities to the node
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Tavern |
The Tavern offers powerful food and drink bonuses as well as entertaining games and other amenities. It is a haven for socialites, adventurers, and role-players alike.
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Temple |
A place of worship within the Node
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Textile Mill |
Provides access to higher tier artisanship stations and vendors for Weaving and Tailoring.
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Trade Bureau |
The Trade Bureau is a passive service building that provides bonuses to caravans and player commodity trade.
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Woodshop |
Provides access to higher tier artisanship stations and vendors for Lumberjacking, Lumbermilling, and Carpentry professions.
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Building | Description & Services | ||||||
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Barracks |
For Mayor Management of Guards in the Node and Siege/War Defenses
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Caravansary |
This is where you can purchase, manage, and launch caravans
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Hunting Lodge |
This is where players can trade their monster certificates for other items
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Marketplace |
This is where players can buy and sell goods to each other
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Townhall |
The townhall is the central location in a node where citizens and the mayor can participate in and conduct official node business
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Warehouse |
For Player and Node Storage
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