Nodes Guide

- Nodes are the main way for players to influence the world around them. They are the source of resources, quests, and events.
- The world is divided into regions and each region has pre-set locations for nodes.
- We will have 100 nodes in total: 85 normal nodes and 15 castle nodes (with special functionality).
- The player can be a citizen of only one node at level 10, but can be a visitor of any node.

Node Stages

The node starts at level 0 (Wilderness) and can be leveled up by players by completing quests, killing monsters, and gathering resources.
Nodes have 7 stages of development and each stage has its own unique buildings and benefits.

Stage Benefits
0 - Wilderness -
1 - Expedition (Crossroads) -
2 - Encampment (Camp) -
3 - Village Freeholds (Open world, 1 per account). Fixed Number: hundreds.
Apartments (Instanced, 1 per character). Limit: 50.
Static Housing (Instanced, 1 per character). Limit: 8.
4 - Town More apartments and static housing
5 - City More apartments and static housing
6 - Metropolis (Metro) More apartments and static housing
Node Crossroads Stage

Node Types

There are four types of nodes and each type has its own benefits.

Type Benefits
Scientific Focuses on crafting and knowledge
Economic Focuses on trade and economy
Military Focuses on defense and military
Divine Focuses on religion and culture

Node Buildings

Each node has buildings that can be built by players. Buildings provide services and benefits to players and the node itself.
These buildings are strongly tied to the artisan system and the economy of the game.