|
Name |
Description |
|
Bleeding |
15% bleed damage every second over 6 seconds. |
|
Chilled |
Movement speed reduced by 50%. Lasts 6 seconds. Duration can be extended up to 15 seconds by subsequent applications. |
|
Conflagrating |
Convert all remaining Burning damage on the target into an accelerated DoT, lasting 4 seconds. Converted damage is additionally boosted by 30%. |
|
Dazed |
-25% Magical Casting Speed for 8 seconds. Duration can be extended up to 20 seconds by subsequent applications. |
|
Demoralized |
Damage dealt reduced by 10% Damage Multiplier for 8 seconds. Duration can be extended up to 20 seconds by subsequent applications. |
|
Disarmed |
Cannot use weapon combo attacks. Lasts 4 seconds. |
|
Fear |
Can not move or take action, character runs around uncontrollably. Chance to break effect or trip target on damage. Lasts 5 seconds. |
|
Frozen |
Cannot move or rotate for 4 seconds. |
|
Hemorrhage |
20% bleed damage every 0.5 seconds over 5 seconds. |
|
Humiliated |
Damage dealt reduced by 30% towards targets other than the applier of this effect. Lasts 8 seconds. |
|
Incapacitated |
Can not move or act. This effect breaks on damage taken. |
|
Infected |
No healing received. Lasts 5 seconds. |
|
Riled |
3% Disable Evasion for 10 seconds. |
|
Rooted |
Can not move for 4 seconds. |
|
Shaken |
-1.5% Physical Mitigation for 6 seconds. Duration can be extended up to 15 seconds by subsequent applications. |
|
Shocked |
Incoming direct attacks proc an additional 25% bleed damage and consume a stack. Lasts 0 seconds. |
|
Silenced |
Cannot use abilities. Lasts 4 seconds. |
|
Snared |
Movement speed reduced by 25% per stack. |
|
Staggered |
Reduces disable evasion by 25% for 6 seconds. Duration can be extended up to 15 seconds by subsequent applications. |
|
Stunned |
Cannot move or act. |
|
Tripped |
Can not move or act for 3 seconds. |
|
Volatile |
-1.5% Magical Mitigation. Lasts 6 seconds. Duration can be extended up to 15 seconds by subsequent applications. |
|
Weakened |
-25% Physical Attack Speed for 8 seconds. Duration can be extended up to 20 seconds by subsequent applications. |
|
Wounded |
Reduces healing received by 5% per stack, up to a maximum of 50% at 10 stacks. Lasts 15 seconds. |