15 Base Mana
90s Cooldown
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Dash 20 meters forward through your enemies. After a short delay, deals $effect1:end0.minmax$ to each target hit, increasing based on the amount of missing health on the target. All targets hit suffer . Targets that are Poisoned become $hit2.apply1$. Targets below 50% health suffer $hit2.apply2$. Requires and consumes $effect:Rogue Advantage$. |
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