Rupture

Rupture

20 Base Mana

4m Range
15s Cooldown
Deal 50% physical damage and apply a debuff to the target. While the debuff is active, the target acquires 1 Wounded stack per second while moving.

After 5 seconds, the target takes another 150% physical damage, plus 10% additional damage for each stack of Wounded it has, up to a maximum total of 300% physical damage

On the initial hit, if the target is Bleeding, 1 stack is consumed and that target becomes Hemorrhage.

Wounded: Reduces healing received by 5% per stack, up to a maximum of 50% at 10 stacks. Lasts 15 seconds.

Bleeding: 15% bleed damage every second over 6 seconds.

Hemorrhage: 20% bleed damage every 0.5 seconds over 5 seconds.

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