Selected Items
Bitterquill Bitterquill X
Qty
Node Taxes %
Required Materials
Giant Scorpion Tail 1 x Giant Scorpion Tail
Sandstone Weapon Mold 1 x Sandstone Weapon Mold < Recipe
Steel Ingot 12 x Steel Ingot < Recipe
Dried Acacia Board 1 x Dried Acacia Board < Recipe
Total Production Cost
0 34 2
Raw Materials (Full Depth)
Giant Scorpion Tail 1 x Giant Scorpion Tail
Sandstone 1 x Sandstone
Flux 12 x Flux
Iron 12 x Iron
Coal 12 x Coal
Bee's Wax 2 x Bee's Wax
Acacia Wood 1 x Acacia Wood

Production Breakdown

Required Professions & Node Buildings
Journeyman Weapon Smithing, Novice Stonemasonry, Journeyman Metalworking, Journeyman Lumber Milling
#1 1 x Weaponsmithing T3 Weapon Sword 1H Tawlbura Journeyman Weapon Smithing 0 0 0
Giant Scorpion Tail 1 x Giant Scorpion Tail
Sandstone Weapon Mold 1 x Sandstone Weapon Mold
Steel Ingot 12 x Steel Ingot
Dried Acacia Board 1 x Dried Acacia Board
#2 1 x Node Recipe T1 WeaponMold Sandstone Novice Stonemasonry 0 0 6
Sandstone 1 x Sandstone
#3 12 x Node Recipe T3 Ingot Steel Journeyman Metalworking 0 14 40
Flux 12 x Flux
Iron Fragments 12 x Iron Fragments
Coke 12 x Coke
#4 12 x Node Recipe T3 MetalFragments Iron Journeyman Metalworking 0 14 40
Iron 12 x Iron
#5 12 x Node Recipe T3 Reagent Coke Journeyman Metalworking 0 3 60
Coal 12 x Coal
#6 1 x Node Recipe T3 Board Dried Acacia Journeyman Lumber Milling 0 1 20
Bee's Wax 2 x Bee's Wax
Acacia Board 1 x Acacia Board
#7 1 x Node Recipe T2 Board Acacia Apprentice Lumber Milling 0 0 30
Acacia Timber 1 x Acacia Timber
#8 1 x Node Recipe T1 Timber Acacia Novice Lumber Milling 0 0 6
Acacia Wood 1 x Acacia Wood